"You all wrote out all these rolls and thoughts?" Many of us have been around since 2014, all of us have been playing for some time, are pretty geeky about the Destiny sandbox and take our gear talk wayyy too seriously. Someone jokingly referred to it as "The Sliflist" and it stuck □Ī few of us over on the Disco Technical Destiny Slack. The chances of anyone maining that roll are basically none, but maybe it's just fun to play with for a bit? "Sliflist?" When Hip-Fire Grip was buffed, it was totally possible to reasonably hip-fire First In, Last Out. Are you ever about to load in to an activity and just throw on whatever is handy because you have 192 energy weapons? Welcome to satisficing! "A hip-fire slug shotgun? Are you joking? Why would this be highlighted?"Ī secondary objective is indicate which rolls, even if they aren't the "meta", would be interesting to use in both PvE and PvP. Pro-tip: this phenomenon is known as " satisficing". Remember though, your vault space is limited: the more in it, the less likely you use any of it you simply have too much to choose from so you end up utilizing only a small set of what you have. I know, I know, some perks seem too good to part with. "But it's ! Are you SURE it's not a good roll?" It's attempting to highlight perk combos that play off of each other or that make a solid roll even better. The Sliflist isn't trying to tell you every possible perk that might happen to be good in isolation. This is part of what makes Destiny so fun! You don't need a DIM wishlist to tell you that Kill Clip is a decent perk you already know that. With the exception of Adrenaline Junkie □ a case can be made for nearly every Destiny perk in isolation. That's a great perk why doesn't the Sliflist tell me to keep it?" As the wishlist is updated, so are the thoughts that go in to each roll. The Sliflist generally has a pretty high bar so that we're only keeping the good stuff. If you're putting in decent hours, using DIM and looking up custom wishlists, you likely have a pretty chonky vault. The Sliflist's goal is to do just that: to tell you when a related set of perks come together to make an interesting roll. You can also learn how to beat the Destiny 2 Spire of the Watcher Dungeon for yourself.Wouldn't it be awesome if someone kept up to date on the state of the Destiny sandbox, watched all the weapon testing and review videos so you didn't have to? And then they went and created a whole bunch of rolls to get you started and keep your vault clean? Need to know when the Destiny 2 Lightfall release date is? Check out our guide. For now, all I'll say is that the loadout system coming in Lightfall certainly has a lot to live up to. It's cool that third parties can make this stuff, and Bungie's even released tools to support these things, but if players are this reliant on DIM and tools like it, why wasn't their functionality integrated in-house and in-game long ago? Bungie's tech wizards may have some good and reasonable answers to that question, and I'd love to hear them out. But this weekend highlighted how important inventory management is to Destiny 2, how underdeveloped and externalized it is, and how Bungie has effectively outsourced a vital and in-demand part of its game to the community. A thing went down for a few days and it hurt the experience that happens all the time in games, and at least Destiny 2 was online during it all. It's relied entirely on third parties to carry it as far as it has," adds reicomatricks, hitting the nail on the head.įor me, that sentiment is what distinguishes this issue from the usual technical hiccup. "This weekend has highlighted that Destiny as a game is operating in the stone age in terms of accessibility tools. I can honestly say I wouldn't have dumped nearly as much time into Destiny without them," echoes another user. "We really are spoiled with these inventory management apps. "I have like 15 builds I like to swap between for different activities and I just have no desire to play much without DIM," writes Reddit user Natekid99. Between fussing with their Vaults, the Destiny 2 community spent the weekend lamenting flashbacks to the pre-DIM drudgery of Destiny 1. Not everyone feels this way, but I'm far from the only one who does. Because this is not minor stuff here Destiny 2 is considerably and measurably less fun without DIM because the game's inventory system is absolutely archaic. If it sounds strange that the best and most enduring looter shooter on the market is only getting in-game loadouts in its sixth year – long after competitors like The Division 2 – that's because it is indeed strange! I have to wonder how quickly Bungie might've implemented this feature and others if apps like DIM hadn't been carrying all this time.
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